re: UV data for Motion Blur
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re: UV data for Motion Blur
Fairly new to NUKE and I am looking for help to better understand the process for doing realistic motion blur using UV data from the Maya LM_shader. (without using ReelSmart MB)
The CG guys rendered out the UV rgb info. and I want to use it with the LM_2DMV node; with that aside.... do i need to do anything else to the actual rendered UV rgb data ? Like: channel shuffling or any math expressions to the red and green channels..or is it just a plug into the LM_2DMV node and its a go?
Does it need to be rendered as .iff or can it be .exr?
Should it be rendered as 16 bit?
Thank you!
The CG guys rendered out the UV rgb info. and I want to use it with the LM_2DMV node; with that aside.... do i need to do anything else to the actual rendered UV rgb data ? Like: channel shuffling or any math expressions to the red and green channels..or is it just a plug into the LM_2DMV node and its a go?
Does it need to be rendered as .iff or can it be .exr?
Should it be rendered as 16 bit?
Thank you!
macool- Guest
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