nuke network
Would you like to react to this message? Create an account in a few clicks or log in to continue.

re: UV data for Motion Blur

Go down

re: UV data for Motion Blur Empty re: UV data for Motion Blur

Post  macool Tue Jun 03, 2008 12:44 pm

Fairly new to NUKE and I am looking for help to better understand the process for doing realistic motion blur using UV data from the Maya LM_shader. (without using ReelSmart MB)

The CG guys rendered out the UV rgb info. and I want to use it with the LM_2DMV node; with that aside.... do i need to do anything else to the actual rendered UV rgb data ? Like: channel shuffling or any math expressions to the red and green channels..or is it just a plug into the LM_2DMV node and its a go?

Does it need to be rendered as .iff or can it be .exr?
Should it be rendered as 16 bit?

Thank you!

macool
Guest


Back to top Go down

re: UV data for Motion Blur Empty UV

Post  andreig Tue Jun 03, 2008 8:30 pm

what's LM_2DMV node please?
andreig
andreig
Admin

Posts : 14
Join date : 2008-03-16
Location : canada

https://nukenetwork.forummotion.com

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum